DirectX 12 Developer Sessions from GDC and Build 2014

If you are like me and not able to make it to Build or the GDC this year, below are some of the sessions on DirectX 12

DirectX: Evolving Microsoft’s Graphics Platform

In this session, Anuj Gosalia, Partner Development Manager at Microsoft, along with representatives from AMD, Intel, NVIDIA, Qualcomm, and Turn 10 Studios, outline the future of graphics with an introduction to DirectX 12.

Video Link: http://channel9.msdn.com/Blogs/DirectX-Developer-Blog/DirectX-Evolving-Microsoft-s-Graphics-Platform

3-564 Direct3D 12 API Preview

In this session, Max McMullen, Principal Development lead for Direct3D, provides an overview of some of the API changes coming in Direct3D 12 and explains why games built with Direct3D 12 will be faster than ever!

Video Link: https://channel9.msdn.com/Events/Build/2014/3-564

9-004 Windows Graphics and DirectX 12

Ales Holecek is back on Channel 9 to talk with Charles Torre about Windows Graphics and DirectX 12.

Video Link: http://channel9.msdn.com/Events/Build/2014/9-004

3-510 Innovations in High Performance 2D Graphics with DirectX Across Windows and Windows Phone

Great performance is a huge driver of satisfaction and user preference with apps. Direct2D powers high-performance, 2D graphics rendering in Windows and Windows Phone. In this session, you’ll learn how to use new Direct2D features and performance advancements to achieve optimal speed and efficiency in your apps using Direct2D code.

Video Link: http://channel9.msdn.com/Events/Build/2014/3-510

3-594 DirectX Graphics Development with Visual Studio 2013

Whether you are using DirectX to create games or an interactive UI for Windows apps, having the right tools will make your job easier. Visual Studio provides a rich set of graphics tools for writing shaders, working with graphics assets including images and 3D models, and diagnosing DirectX graphics issues. These tools were first introduced in Visual Studio 2012 and now have been taken further in Visual Studio 2013. In this talk we will take a tour of the DirectX graphics tools and technologies in Visual Studio 2013.

Video Link: http://channel9.msdn.com/Events/Build/2014/3-594

2-651 Understanding the Xbox One Game Platform Built on Windows

This session goes into the architecture of Xbox One, explains the different operating system(s) and their relation to Windows 8 (hint: it’s running Windows 8!), and outlines strategies for developers who want to take advantage of hardcore to-the-metal features of DirectX, whether running on Xbox One or Windows.

Video Link: http://channel9.msdn.com/Events/Build/2014/2-651

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